PSP MODULE INFO

Property:

PSP_MODULE_INFO(string name,int user_or_kernel,int version_major,int version_minor)

Input Values: This is the internal name of this module. It is never shown to the user and only really useful for modules external to your main game. The game name visible to the user is defined in the Makefile.
 * string name

Example: "hello world" This specifies whether or not the module requests kernel access at load time.
 * int user_or_kernel


 * 0 reprsents user mode only, which means that it does not need kernel access. This is the only kind of module that can be directly loaded from the XMB. Therefore all games have to set this for their main module.
 * 1 represents kernel mode. External modules and plugins can request kernel mode. Of course these modules will only load when a CFW or HEN is present, not just a user mode exploit like HBL.
 * To use kernel functions in a game, they have to be called from an external kernel module.


 * int version_major
 * It specifies the major version number of your application (see below for more information)


 * int version_minor
 * It specifies the minor version number of your application.


 * The version number is in this format:


 * version_major.version_minor


 * These values are not used, they can take any unsigned integer value.




 * Usage:
 * It is absolutely necessary that this property exist in your code or else your application will not work.


 * The property is generally the first line immediately after your include directives.


 * Usage Example:

 PSP_MODULE_INFO("Hello World", 0, 1, 0);


 * Here is a basic example that will load with any exploit. To the system it identifies as "hello world" with version 1.2.

#include  #include  #include  #include  PSP_MODULE_INFO("Hello World", 0, 1, 2); int main(int argc, char *argv[]) { ... }
 * Full Example: